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Xevious nes screenshots
Xevious nes screenshots











Ground targets can be flown over with no harm, and most airborne enemies will leave the screen if you don't kill them. Besides being able to fire a main shot, the player can also hit ground targets with bombs that can be aimed with the aid of a crosshair. It was the first of its kind, and it boasted great new features at the time of its release. Xevious is heralded as an absolute classic, in the sense that it started the vertical scrolling shooter genre. It's also important to mention that all areas overlap vertically in a single giant map (that can be seen here). In fact, if you're not paying attention you won't even notice you've looped the game. After the 16th area the game gets back to the 7th (the one with the rotating ground turrets in the beginning) and loops forever in this fashion, with no special ending screen whatsoever. These areas are separated by a dense dark green forest, in a total of 16.

xevious nes screenshots

It surely seems to go on and on randomly, but as you play it repeatedly and get hold of the patterns not only you get better, but you also realize there's a defined set of stages/areas to overcome. Now what most people don't know, including myself until very recently, is that this game actually loops. The "special choice" I had for weeks now was the NES port of Xevious. That's when I'll pull out the "special choice": a game to be played with no specific purpose other than relax and not focus too much on the much desired 1CC. Nonetheless it can happen that a particular game decides to give me a serious beating, in a situation that not rarely leads to stress. Generally I'll have 3 or 4 different games at hand for instant play - games remain inserted in the consoles themselves and boxes are displayed on my rack to remind me how long it's taking me to win them. As a shmupper, I have developed certain methods that dictate which and how many games I play.













Xevious nes screenshots